Today Chris Mcoy, a designer at Codemasters, came into the University of Bolton to give us a talk about the roles within Game Development and what we can do to boost ourselves onto the career ladder. He specifically went into detail on the various roles and what their role entails, this was of great interest to me and I have decided to write my report on this topic.
I am going to talk about Production first. The job of production is to shelter the rest of the team from the management and to take the brunt of the complaints. The production are the ones who have to made the tough decisions to drop parts of the game or to prioritise certain features over others who are deemed as more important.
Designers are the communicators, taking the ideas and combining them into a coherent game that the rest of the team can create. They are also respo...
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This week we had Idreece Hadi and Liam Guest from Cloud Imperium come into our university to give us a talk about employability in enterprise, within the talk they discussed the importance of planning, pipelining and paper trails within the games industry.
When starting on any project it is important to plan ahead and have an idea of what the final product will look like at various stages in development. The details of a pipeline may be different from company to company and even between projects depending on what fits best with the project.
The first stage of development is the initial concept for the game, this is where someone either within or outside of the company in some cases, has an idea for a game w...
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