The Chameleon Game is a website I made that is a version of The Chameleon Board Game by Big Potato Games that makes it possible to play the game without having to be in the same room, aka playing over Discord.
Due to some unforseen cercumstances I have had to change my project and move to something non-VR. This is annoying because it means I have less time to produce my game however I am determined to produce something I am happy with and I plan to go back to my VR project in future in my own time when I am able as I really like the concept.
My new design idea is to make a top-down local multiplayer tank game where players want to be the last man standing.
This game concept would work really well on console as a party game.
Today Chris Mcoy, a designer at Codemasters, came into the University of Bolton to give us a talk about the roles within Game Development and what we can do to boost ourselves onto the career ladder. He specifically went into detail on the various roles and what their role entails, this was of great interest to me and I have decided to write my report on this topic.
I am going to talk about Production first. The job of production is to shelter the rest of the team from the management and to take the brunt of the complaints. The production are the ones who have to made the tough decisions to drop parts of the game or to prioritise certain features over others who are deemed as more important.
Designers are the communicators, taking the ideas and combining them into a coherent game that the rest of the team can create. They are also respo...
This week we had Idreece Hadi and Liam Guest from Cloud Imperium come into our university to give us a talk about employability in enterprise, within the talk they discussed the importance of planning, pipelining and paper trails within the games industry.
When starting on any project it is important to plan ahead and have an idea of what the final product will look like at various stages in development. The details of a pipeline may be different from company to company and even between projects depending on what fits best with the project.
The first stage of development is the initial concept for the game, this is where someone either within or outside of the company in some cases, has an idea for a game w...
This Bastion skin from Overwatch matches the theme of the game in a post-apocalyptic environment that is overgrown and getting a bit rusted/dated.
Also from Overwatch I want my weapons to be a similar style to the guns used in the Overwatch universe, the example above is from the character Mercy.
I am also taking inspiration from The Last of Us a game set within a zombie apocalypse. The art and feel of the game is the style I am after with this project as it really shows off the decrepit nature of a world that has been abandoned in a hurry. Another example of this is the real life setting of Pripyat which is a town in the northern Ukraini...
As part of my university course, I have to create a game based around the theme: reclaimed while posting regular dev blogs and sticking to scheduled milestones.
My initial idea for the game is to make some kind of post-apocalyptic shooter taking inspiration from games such as Overwatch, Left4Dead 2 and The Last of Us.
Almost a year ago I created this website. In December 2018 I added this blog feature and finally I have added a backend for the blog so I can add new posts quickly and easily.
Some credit for my new backend goes to TinyMCE who make a rich text editing platform for websites. Using this editor I am able to embed images, tables and many other objects into the posts quickly and easily.
My new business cards arrived today, they came out amazing.
The metal finish really brings them to life, to go along with them I also received some products for an upcoming project which I can't wait to reveal in future!
A website made for StarlightSuper-Nova to show off her art and projects
My contract at SizzleCreative has come to an end and I will hopefully be moving on to something new soon.
I have started working at SizzleCreative, a Manchester based creative advertising agency, specialising in advertising, graphic design and web design.
As a Junior Web Developer, I will be responsible for small web-based jobs such as fixing broken sites and adding contact forms.
Sacred Aftermath is a game made in 30 hours, as a solo project, during the 2018 GameJam at the University of Bolton.
God Won't Let You is a game made in 32 hours, as a group, during the 2017 GameJam at the University of Bolton in aid of Special Effect.
As well as working on the game I was also responsible for making the website and online leaderboard system.
FirstPersonPool is a game made as part of my college course whilst learning how to use Unity.